Open with the Orrery. Soveliss and crew are deciding how to deal with it. Thosk wants it preserved entirely and studied. Valdi wants it utterly destroyed. Horgrim shut it off, but they leave the destruction until Salazar gets back as Torinn discovers it’s radiating bands of Divination magic.
Salazar spends a paltry amount of time investigating it as only a Wizard could, before realizing it doesn’t create portals at all, contrary to Horgrim’s interpretation. It is the ultimate spying tool. Capable of opening a window to any spot of any plane, provided you can work the machine. Though there is some asymmetry in the design that clashes with the otherwise well-thought out architecture of the device. Like something is hidden or missing in its function.
They play with the Orrery for a while before Thosk brings up that there are currently other issues to address. So the entire group decides “Yeah, let’s deal with this plague thing first.”
Leaving the discover that in the previous battle, some of the wounded soldiers have quickly developed fever-like symptoms.
Anyway, to test the cure on the sickest, we head to the Medical Ward (AKA: Plague Ward), and find the guy that’s a couple hours from being shipped off and beheaded for his own good.
Salazar applies directoy to the forehead, at which point some of his hair actually comes off.
And yet, almost immediately the man’s condition improves. Torinn inspects him to be sure, but within minutes, while they watch, he stops vomiting, his skin color improves, his pupils dilate normally, etc. etc. He’s getting better. The cure worked. It was like magic.
Anyway, the doctors said they were going to keep people there overnight in observation, so the party departed.
Torinn tracks down the Regent, Horgrim, to ask him about getting magical assistance for a “Family issue”.
Salazar follows Kahma home. Puts a couple of moves on her, and learns from her that the dossier he was provided was either deliberately wrong, or tempered with. In either case, it was critically wrong in specific ways that wouldn’t have attracted attention, but would have made Salazar a much less appealing candidate to those he subtly insulted or embarrassed himself in front of. Kahma made the corrections and Salazar went back to his room.
Soveliss left for the Dregs. His first visit was to the Scales and Tails. A sort of unassuming, shabby establishment with a basic bar and clientele as run down as the building. He left, and visited Effluence. There he met a quite ecstatic gnome behind the counter selling Gamblegrog. A homemade brew that was 2 parts heady brew, and 1 part leftover experimental concoctions from an upstairs alchemy shop. This week’s brew made its people talk backwards. He gets a tankard of Feywine instead, and heads for the next place, the Fire Beetle. Here is a busier and slightly better kept place. They even serve decent food, coated in their signature beer. Soveliss gets a bit drunk and heads home, seeing nothing of significance.
Later on, Salazar’s room is invaded by an angelic figure with no face. Where its eyes would be, two golden circles open, and the blinding cones of light they emit scan every atom of Salazar, who relives every portent he’s ever had. He is nearly burned away from the experience, and is dropped to the floor, 4 inches from death, and the angelic creature already gone.