Salazar leaves to meet with these mysterious benefactors. Their names being Jori, Zuri, Veigga and Domin. Along with the initial Sicfri, Frith and Bosi.
The seven dwarves (not intentional) listen intently while Salazar explains his intentions and designs for Barumila, giving a reasonably rousing speech effecting their approval of his claim. They believe that his rule is radical enough to shake up the support needed to unwedge their current stagnant political atmosphere. If we haven’t chosen a better dwarf in 20 years. Maybe it’s time to listen to a human. After all, they expand faster than we do anyway, eh? After a time Salazar asks them who should take over if he were to pass or give up the throne. That devolved into arguing, and it basically ended there. Salzar was given a dossier one 4 of Horgrims major house supporters. Turning at least 2 would give Salazar the momentum he’d need to get the others in line and win. This was not a sure thing. It’s a bold move that will need planning. But it could work.
Torinn meanwhile explores the Stockpiles below the main city of Barumila. It’s an endless warehouse that’s used for raw material storage, as well as rented by store fronts to store their goods. Protected by both magical means and guards. The DM actually came up with a whole system of runic registration, because feels that the dwarves are exactly the type who’d prefer the methodical approach. Maybe gnomes, certainly some humans. But definitely dwarves.
Soveliss visits a tailor and learns a lesson about regional economies. He walked in with a mix of magical and moderately priced apparel. He walked out in basic cloth tunics and trousers.
Salazar makes his way to Kahma, wanting her support in the upcoming political ugliness. She showed a shaky resolution to supporting her brother. At least that they should see what he had planned for Barumila. (DM Note: I wonder what she thinks of him now…)
Horgrim gathers his major supporters and the newcomers, his guests, to a small revealing of his plans. For the past two years he has been working at mining out the 7th floor of the fortress. I projected begun and abandoned over a dozen times since the founding of Barumila. As it turns out, the most recent kings “efforts” were actually a mask to hide the his true purpose. The construction of his magical advisor’s Orrery. A gateway between worlds. Unknown calamities, however, plagued that project as well. And at what seemed to be the projects completion, an horror was unleashed onto Barumila. The king and his entire court were devoured, and the plague was unleashed onto Barumila. The fortress has been falling into decline since.
BUT THAT’S ALL ABOUT TO CHANGE! Because Horgrim found the Orrery. Tested it a couple of weeks ago, seemed to work fine. And bam, now he has a plan to get rid of the plague forever.
Oh shit, that went badly. And no one knew it would. Instead of the world-changing demonstration of his discovery, there was a door shattering monstrosity bursting in to give hugs. It hugs the two guards by the door right away. Following that there’s some minor sinkholes, out of which some Dwarf Monsters pop out and start fighting the guards. Which isn’t a major problem except for the dwarven aberration plague communicable only by touch.
Everyone prepares, like, a major combat. Salazar instead polymorphs the thing into a sloth. They get the dwarven wizard Eyngvhar to demiplane it, informing him that it’s actually a huge monster and he should open it over the next volcano he encounters.
We return to the Orrery where our heroes Soveliss and Torinn are deciding how to handle its destruction, when suddenly time freezes for a week.