Session 95: Exits and Entrances
Vodos -- "Nope, nope, nope... nope. Nope."

They leave, no big deal. There are some orcs with a weird black dragon head and black wing standard that they haven’t seen before. Emon’s sure it’s new.

They come across this dude with red eyes and no visible face and just black, evil, armored dude. They recognize this as the general of Zeiram, but kill him with little to no resistance. Pansy.

They slaughter a few more orcs and come across another such armored figure. Oh, well… Ok, I guess he wasn’t the general. but still.

Then a challenger appears, wielding the greatsword Dragnipur. Green energy and black soul streams swirl around it. Dry, leathery dead lips skin peels back in a snarl/smile around sharp teeth and black. Enter Machtig.

This is a no go, and the players bail the fuck out after getting hit by a goddamn death fire ball and him throwing a temper tantrum when he hears the Eye is gone. The players hide in a cubby until he passes then run the fuck out. On the surface are more blackguards, more orcs, and what looks like an orc chieftain. Honestly they’re not worried about being able to kill these guys, but they can’t afford the time sink, and choose instead running through a goddamn tree to get out of there. The horses, wagons, and supplies are left behind. (Nothing noteworthy, just some lost gold in food, etc.)

Back home, they rest. That night Emon offers the eye to the Raven Queen who’s happy to learn Vecna’s Archons will not regain their throne anytime soon, as that would pose a greater threat to the Raven Queen’s reign over the Shadowfell (which she battles Vecna over).

In the morning, Torinn holds a “trust” meeting, establishing the importance of trusting each other, and Adhara is pulled away by the Archangel Azreas. He wants to know what the party heard from Omen, but doesn’t want the party to know they’re being watched. He wants Adhara to keep an eye out as a result.

End of session.

One-Shot 5: Glenbrook Guards
Who let these men be guards?

Urreek, Foigo, and Zeke are summoned early (11am) by their captain Jonathon to the house of the local merchant’s guild representative, Tafeld. He’s hosting these new guys who have been running around town preachin’ and prayin’ on people with their strange new religion.

They ostensibly want the guards to escort them around, but while the lunch happens at Tafeld’s house, Vosk starts asking a lot of strange, weird questions about the town. And after a while seems convinced of something. “All right then, you know what? How about you escort us back to the temple, instead?” he says.

That’s when Tafeld freaks out and tries to run away. One of the cultists activates his mana and sends everyone else in the room to sleep.

The party wakes up hours later in Tafeld’s wine cellar, bound and gagged.

Breaking some wine bottles and using the shattered glass, Urreek frees himself and then the others. And they begin working on escape. They find Tafeld’s daughter, Lilly, scared and hiding in the bedroom. They comfort and hide her, and promise to be back. Later they find some toys and a kid scrawled run away note and take it all back to her for extra comfort.

In Tafeld’s desk they find a note that gives them the likely location of the cultists temple (“Moonfell Lake”) and combined with Lilly’s description of it as “the muddy place”, they’re pretty sure that’s where they need to head. They also fund some “Lusty Lizardfolk Maid” smut in the desk and Tafeld’s bedroom but whatever, don’t judge him. He’s a single father on the road.

So off they go, but there are some cultists guarding the exit. Jeanette, Trevor, and Nick. Sadly Nick kill himself in a burning web. Trevor and Jeanette they subdue and put in the barracks, along with Lilly, before heading off to find the temple.

Outside the temple they see a group of five cultists surrounding a sixth who is playing Zeke’s banjo. He swiftly sneaks behind the group and snatches the banjo out of their hands, making a wild threat, which a couple of the Third Dream cower to. A fight ensues, The group is summarily whooping the cultists until one transforms into a… thing. That fight proves deadlier. Zeke falls to the beast, only saved by Foigo later pouring a potion down his throat. They barely make it, but defeat the beast and head inside the small temple to find their captain.

Inside they find the temple to be near empty, and are easily able to sneak by the few inside, and make it to the main chamber where they find the tail end of some ritual. Standing in the center of the group is Tafeld, decomposing around everyone in radiant blue energy.

Vosk is there, making some speech about some shit, when he brings forth the captain forward. The captain seems different, and before their eyes vows loyalty to Vosk. In exchange Vosk provides the man with a small black crystal like they’ve seen before. Zeke doesn’t like it, and shoots it in the captains hand. This has the unfortunate (but probably expected) outcome of shattering the crystal in his hand, releasing the energy which absorbs into Jonathon.

Vosk begins his approach toward the party, which Urreek retaliates to with a rapid flurry of attempted spells, though it seems difficult perform the incantation. Finally Urreek in his panic succeeds, but even then it hardly affects Vosk at all. At a gesture from Vosk, a psychic power assails the guards. Only Foigo resists the assault, only to watch Urreek and Zeke step forward to the pool in the rear of the chamber and kneel before the creature. The rest of The Third Dream begins to approach Foigo, who just… runs.

He runs back to town only to see that Vosk’s claim has already begun. The town itself is ablaze with blue witch fire, and off on a far edge of town he sees maybe 2 or 3 dozen of his neighbors and friends kneeling before a group of cultists and accepting their own robes.

Foigo remembers Lilly, and bravely charges through the burning town to get to the barracks. He runs into, however, Ms Layton, a chubby little halfling, normally a really nice old lady, now an azure flaming demonic looking chick torching the house of a teenager who’d steal her flowers for his girlfriends.

He dodges out of the way of her blast and makes it to the barracks, retrieving Lilly. On escape a blast of fire strikes the barracks, sending the roof collapsing down on Foigo. He saves Lilly, but at the cost of his leg. Popping the last of his healing potions for his pain, he limps out of town with the girl and heads north, leaving Glenbrook to the torch, and Vosk, his Third Dream now bolstered.

Vosk’s Speech

God of Oaths, bear witnes and see this man has kept his word, true to his last breath, full to his blod’s last drop. Keep his soul in your Memory until the time of our rebirth, and regard him among your Favored. Let his life be kept as confession, and his death remembered as absolution. May he walk in the new world ever free of the weight of sin.
Your brother has done his part. I will accept no further hesitation from the rest of you. In the sight of the God Who Dreams, will you fulfill your oath? Will you take your place in destiny beside your brother in the endless esteem of His Memory that is without flaw? Step forth, and be assured of the great worth of your life’s course!
Session 94: The Art of Making New Friends
And Keeping Old Ones

We head downstairs. There’s a tense conversation first about the melted snow piles. Vodos demands retribution for the slain heroes in the room, but Melinoe brushes off his concern with the fact that they weren’t real, just simulacrums. His concern with their dealings with horrifying goddamn demons grows.

Once downstairs they see the body of Nerazu. Torinn sees the field that’s keeping Nerazu from dying, and also Nerazu’s ethereal form, separated from his body but unable to leave. He’s just… skipping and singing something to himself.

The room is spotted with columns that reach to the ceiling, each carved with a relief of a different member of The Black Company who fought Nerazu.

That’s when Emon and Torinn notice it. The Eye of Vecna in the corpse of Nerazu. The reason they’re here.

Torinn is able to identify the spell, but Melinoe isn’t. Torinn takes Melinoe aside to ask about her intentions and get her story.

They’ve been shunned and cursed by Vecna for their shameful capture. Retrieving and returning the Eye is their ticket back into the good graces of their lord and “father”. She promises she has no plans for the prime plane at all save for revenge against Zeiram. Melinoe lets out that she has had to suffer the plight of being without purpose, shunned and exiled from the only place she calls home. Torinn understands all this and believes her, and makes a deal that he will let her have the Eye and she will help them against Zeiram.

However, Vodos and Emon don’t hear this, and Torinn doesn’t get a chance to tell them. And they see demons. And they don’t like it.

So despite having no reason to distrust Torinn up until this point, and despite his constant cries of “don’t do this” and “trust me”, and despite both Vodos and Emon being proficient in Insight… they do not believe Torinn and decide to ignore him. They steal the Eye, which works. But considering Melinoe has been obsessed with finding this for… since her release, and that she probably should have never have even stopped fidgeting with it long enough to pocket it in the first place (Bad DM), she swiftly realizes that it was taken. A brief combat ensues, and a further (clever) trick from Emon sees the “eye” (minor illusion’d smokebomb) returned. The Archons consider their debt (for being freed) repaid, (by not killing them all right here) and leave.

We end with sighs of relief from most of the party, and Torinn wondering why he would stay where he’s so clearly not trusted. And Emon having achieved his goal of acquiring the eye for his queen.

Session 93: Shopping

They enter into the room and engage the guards in conversation. They learn their names, Alladdar (female high elf wizard), Thrift (human rogue), and Jorgen (minotaur fighter). Jorgen seems to be the leader, he’s the “serious” one, anyway. Somehow, despite being 3,000 years old, they’re still here guarding this door.

They try to detect magic, and there’s magic. They try to remove curse, but there’s no curse. Eventually Vodos tries to teach them a game, but serendipitously because he rolls poorly and because technically they’re simulacrums and can’t learn, it doesn’t work.

They recognize these three from being the heroes that built this tomb and sealed the evil guy, and yet they can’t seem to negotiate a way past to the tomb (simulacrums, again, singular mission). They resign themselves to combat but non-violently, and just banish all three, which works.

No longer being on the plane, their guarded door opens and they pass through. A minute later it will close again.

However that’s no longer important. Because there is shopping to do.

In the corner of a 3000 year old tomb is a brand new wagon with bright lights and gaudy displays. A shapeshifting weird thing offers them trinkets, accompanied by a vexing, taunting nothic. An odd couple, to be sure. The merchant, “Knick Knack” seems to be “new” to these parts, and the Nothic seems to be his teacher. He can’t tell the party apart so well, and has some difficulty remembering their names and races.

But he has things he’s collected from across the planes, and a weird voice told him to come here and meet, so here he is!

Hanging on a rack are a pair of sea shell earrings Vodos has been looking for. Here, he learns the merchant has met with his brother, and that Thrawn is alive, sustained by some artifact. Whoops.

So there’s like 8 hours of shopping.

In the bartering, Emon produces one of the Slivers. This sets the Nothic off. He’s positively drooling, and freely trades away the best item out on the counter for it. It’s probably fine.

He also trades some info. It’s a crystal concentrated form of a magic from a different universe. It’s deadly to channel, since it doesn’t mix well with the Weave. It can kill a god.

Torinn shows the Nothic the bird, which he is unimpressed with at first, before realizing there’s another crystal in there as well, but of a different “type”. It’s then the Nothic’s turn to be possessed. Omen finally speaks.

He reveals he was once Vosk, uncle to Thosk of Barumila. He’s Kalashtar, a twin-souled. And that his second soul belongs to a being from the previous universe. The “vosk” they know is Caliban, a high elf who was once some sort of prized “pupil” to Vosk. He doesn’t explain more there. The gods hunt him for what he knows and is doing, but he can’t tell the party more or he puts them in danger. He hopes they’ll trust him whenever it comes time to make his request.

After that there’s some more shopping, and eventually the merchant leaves. Afterwhich the Archons led by melinoe emerge, and the guardians they met are gone, replaced by three melting piles of snow.

Session 92: The Tomb of Nerazu
"I roll to walk" -- rolls nat 1

Go through the tomb. Traps all triggered, skeleton bones everywhere.

Find coin trap, trigger it. Dispel annihilation void with nat 20.

Find source of voice and skeletons. Melinoe and her brothers, trapped on the side of a barrier. Party passes by.

Go through puzzles. Miss int chest. Get some masterwork tools and learn the tomb used to be under a disguising monastery which abandoned it millennia ago.

End at room with guardians somehow still alive after 3k years.

Session 91: The Road to Nerazu

Travel, meet the vampires. They reveal that they’re getting their shit together and bailing from the area. They like being in self-control and if they hang around Zeiram’s area of influence for long, they’ll lose that. They’re only this in control still because of their being well-fed and sustained on real life rather than just necrotic energy, which Zeiram commands. So away they go. In exchange for not killing them, they share a tidbit. Zeiram has some connection to the shadowfell still.

This was not explained well by the DM because the players were like, “Duh, we knew that.” When their reaction should have been, “Oh, shit, seriously? Why, didn’t we sever his connection?”

We’ll see…

Anyway we get to the place, and it’s just positively surrounded by undead. The guys think they’ll have to start cutting shit down when suddenly they all just stop moving weird and focus and all together say, “Torinn… so glad to see you.”

The undead just… let them pass. Creepy. But ok.

They head downstairs and… that’s where we left off.

Session 90: TBD
Uncle Dick's Catheter Lubricant.

Narezu the Necromancer barrow, or the mass grave. Here are the generals.

Who are your friends? Adhara just showed up, and Vodos is an ambassador from Tritonia for aid against Zeiram.

Beware dwarves bearing gifts, and elves.

Also, meet my new Master-At-Arms, Rochelle.

Cave trap disarming, take 12 traps, take 3487 gold.

Scorching Ray x2
Polymorph x2
Fear x2
Hold Person x3
Blight x1
Cloudkill x1
Cone of Cold x1


Leaving two traps behind to guard the tunnel, Hold Person and Cloudkill.

Consume all the potions, used the dagger.

Session 89: To Butt Chug, Or Not To Butt Chug?
You watched a fat video game guy review a porn game and expected high art?

Tharious comes back 66 golds heavier, 2 gold lighter.

Interrogations with Lord Hayao, talk of re-negotiation.

Emon heads up to fetch abuella, but alas, there are assassins.

They fight, but it proves, to be an easy fight. They take the assassin Bryan.

After interrogations they learn that Bryan is part of the Arcane Wayfarers, and they aren’t necessarily assassins by trade, and Bryan was led to believe the lords were bad guys. They put him in the cell and leave Shra to guard him.

Above, Aashir and Aeneas and ambush Torinn. They give information about Aelethious, Atbluff. And Aashir delivers the information about the barrows.

Session 88: Taking care of business
And working overtime (and polymorph-kidnapping noble lords)

They get a message that one of the lords, Aashir, wants to speak to them.

Also there’s some bad business going on at the docks that the lords expect them to take care of.

Also the lord of House Roku, a smaller upstart house, might be staging a coup?

They head for the docks.

There they find some obvious shakedowns going on. But when they try to stop it, the bandits are confused. “We’re just… doing… what you asked?” They are Edwin and Igers, and also appear to have a book with both accounts/ledgers, and physical descriptions and drawings of the new lords (Torinn, Toro, Emon, and Tharious)

They ask to be escorted to the head of operations, and meet Hughes. A rough dwarf with a scar and cataract. He passes along quite a large amount of gold, around 5000 between the “held” gold, and a personal gift from the “night market”. Hughes intimates that since they’re the new lords, they’ll be expected to “play along”. He agrees to give up the pier they took in for themselves.

That’s when Emon intimidates him to say that things are going to change. He expects things to be… “cleaner”. “I’ll pass it along” Hughes says.

They then go to see Lord Hayao. Lord of House Roku. He’s one of the “vassals” to former house Xaio, and part of the acquisition of house boom-crash.

Eventually they decide he’s full of crap, and “arrest” him. Now, they’re sort of within their right to arrest him right now. But also they’ve got to consider what it would look like. So they arrest him, but “discreetly”. By turning him into a sloth and taking him back to their keep.

Which they do, and that’s fine. But just as they’re about to start asking him questions. Assassins come in. Oh boy.

Until next time…

Session 87: Back in Lere
The boys are back in town.

Ulgrim’s haunting visions, wakes up with axe in hand.

Adhara gets a care package and mission. Stay with these people. See what they do. Help them.

Tharious just get stuff.

Torinn’s second vision:
We didn’t think it was significant sir. It’s a trinket, a toy! Why… How could it be important?
You…. IDIOT!!!!!!! You!
He points firmly and accusatorily at Dryjhna
Did you know about this!?
Dryjhna shrugs
Gods-dammit, why do I even bother trying with you.
Could you be ANY more useless you mute, dull-minded PARASITE!

Then they’re attacked by flying ships. which Dryjhna takes care of.

They wake up. Tharious prays on what to do about the kobolds and gets both a vision of the retribution of Pelor as well as the mercy, and is left with no answers. He goes for mercy, and leaves the kobolds in the service of the priests, who themselves having been recently slaughtered by the kobolds are less happy about the arrangement then the kobolds. They leave Qax in charge.

Aela is sort of left in charge having been closest to the head priest before death, but she was temporarily usurped by nieles as Toro had previously decided that neiles martial prowess earned him top spot. That changes and in the morning Aela is back in charge.

The goliaths finished work on the thing and it looks a weird temple with people that looked like the images in the cultists’ temple. The dead body had said “Kalashtar”.

Anyway, they loot the brazier

Torinn 2000
Ulgrim Ring of the Ram, snugglingus Rope of Entanglement, caress
Emon Dagger of Teleport Scroll of Circle of Death
tharious 5495 gold 40 candles (from the temple)

And head back home. Passing Barumila they return the manual to Thum, and stop by Hack and Smash. They get a sneak peak of a sort of crab tank in the back, and Adhara gets some hammer armor.Some other stuff happens.

We get back to town, introduce Vodos and… that’s about it. Conversations happen, Vodos makes his intentions clear. Vodos agrees to help them with their overworld threat in exchange for getting the conch back.


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